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AFTER HOURS WITH THE CARDS · SEE WHERE THE HAND LEADS

4 Suits

The full deck of suits is in play. Study the table before committing. Use a hint if you want another legal option to study.

THE NIGHT TABLE
01 · 02 · 04
4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

The full four-suit game

Keep these details in mind. The objective remains eight same-suit sequences from King to Ace. This game uses two complete decks for a total of 104 cards. Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank.

Read rank and suit

Here is what to know. A group can move together only when all selected cards share a suit and descend by one rank. Matching colors are not enough to create a movable sequence. You can place an exposed card on a card exactly one rank higher even when their suits differ. Spades and clubs remain different suits even though both are shown in dark ink.

Preserve useful groups

On this website, the following points apply. Small same-suit sequences can provide flexible building blocks. Joining two matching segments often frees a column or exposes another card. A long mixed-suit build may require several intermediate destinations to dismantle. Before moving a segment, check where the cards below it could go next.

Open the tableau

Here is what to know. The identities of those hidden cards are not shown by the Hint feature. Moving the final exposed card away turns the next hidden card face up. The starting layout contains hidden cards beneath the exposed bottom cards. Opening columns gives you more information for later decisions.

Manage empty columns

Here is what to know. Consider which temporary arrangement leaves you with the most useful follow-up move. An empty column accepts any exposed card or legal same-suit group. Moving a whole column to another empty column changes its position without improving the layout by itself. Spare columns can help separate suits that have become interleaved.

Think about Kings

On this website, the following points apply. A King can move only to an empty column because no rank is higher. A same-suit group starting with a King follows that same destination rule. Moving a King into the only empty column can limit your ability to reorganize other cards. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned.

Prepare for the stock

You must fill every empty column before the stock can be used. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A stock deal places one card onto each of the ten columns. A new row can interrupt promising groups as well as create new connections.

Count complete runs

Eight collected runs account for all 104 cards in the game. A descending mixed-suit run remains on the table until its suits can be separated. The win message appears only after the game has collected all eight valid runs. The counter advances whenever a full same-suit run is collected.

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Use the learning controls

Here is what to know. Undo restores the previous card arrangement, including automatic flips and completed runs. Replay begins the same shuffle again so you can compare a different opening plan. A random deal is not advertised as guaranteed winnable. Hints list legal moves and do not solve the whole deal.

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Local four-suit progress

Use Privacy & Cookie Settings to manage saving or remove those local records. This browser can save four-suit progress separately from the other difficulty modes. The timer counts active visible play rather than time spent away from the page. Local statistics show started games, wins and the best move count recorded on this device.